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PROJECT / 03 Interactive experience

Location-based games that turn real cities into interactive experiences built around story, technology and exploration.

TYPEInteractive experience
ACCESSPUBLIC PROJECT
STATEIN DEVELOPMENT
01

Why I built it

The city should be part of the game. Not just the background for a fixed route.

Its locations, movement and atmosphere should shape the story. Technology lets the route and interactions respond to the players instead of reducing the experience to a sequence of generic printed riddles.

02

What it does

One campaign framework. Multiple cities, regions and experiences.

Kuro's City Quest combines real-world exploration with persistent digital systems, organizing players into parties and guiding them through city regions, nodes and objectives without making every campaign a separate platform.

01

Campaigns

Give each experience its own story and progression.

02

Player identity

Keep a persistent player across physical sessions.

03

Parties

Move groups through the campaign together.

04

City regions

Divide real cities into selectable game areas.

05

Nodes

Turn real locations into map-based objectives.

06

Experience framework

Support future campaigns on the same core flow.

Current experience PROTOTYPE / IN DEVELOPMENT

WORLD//ZERO

A location-based simulation thriller in which the real city becomes part of a larger digital world. Players return to one persistent identity and party as the campaign moves between digital objectives and physical locations.

TYPE Location-based campaign ACCESS CLOSED BETA Explore experience
03

How it's built

Campaign rules and city content are separate by design.

WORLD//ZERO is proving the current implementation: a small Node.js entry point, framework-free browser interface and MariaDB kept entirely behind the server. Routes, services, domain rules and repositories are separated, while region and node content lives outside the application logic.

Stack05 technologies
  • Node.js
  • MariaDB
  • HTML / CSS / JavaScript
  • Google Maps
  • Region and node content files
System map05 nodes
1.1 Campaign Shared rules / experience flow
2.1 Region Selectable city area
3.1 World node Real location
4.1 Objective Assigned interaction
5.1 Party / player Persistent progression
Engineering notes03 decisions
01

Signed sessions protect registration, player and administrator flows.

02

Account creation, access-key redemption and party membership changes use server-side validation and database transactions.

03

City regions, world nodes and objective assignments are modeled independently from the visual campaign presentation.

04

Where it stands

IN DEVELOPMENT

StatusActive development
AccessPublic project
Current experienceWORLD//ZERO
Release URLNot yet available

Kuro's City Quest is in active development. The platform is intended for public experiences, but there is no public release URL yet; access will open as individual campaigns become ready.

Public release in development